Castlemania — First Page Rules (Anonymous Playbook)
werock.tv / Castlemania
Rule 1 — Identity
All players are anonymous. You are simply “Player.”
Rule 2 — Source Code
All gameplay is based on the Sermon on the Mount.
Rule 3 — Daily Loop (Non-Negotiable)
Every day, each Player must:
- Read one teaching
- Take one real action
- Record one honest sentence
Rule 4 — Truth Standard
Only what actually happened counts. No exaggeration. No performance.
Rule 5 — The 34-Day Round
Gameplay runs in a 34-day cycle:
- Days 1–8: Heart (humility, mercy, purity, peace)
- Days 9–12: Light (visible good)
- Days 13–16: Integrity (anger, desire, truth, forgiveness)
- Days 17–20: Devotion (love enemies, give, pray)
- Days 21–24: Trust (no anxiety, seek first)
- Days 25–28: Wisdom (no judgment, persistence, golden rule)
- Days 29–32: Discernment (narrow path, fruit test)
- Days 33–34: Foundation (do, not just hear)
Rule 6 — Scoring (Internal Only)
+1 = real action
+1 = honest record
0 = anything false or avoided
No public scores.
Rule 7 — Record Format
“Day X: Teaching → Action → Truth.”
Rule 8 — Silence Over Performance
Do not announce your works. Live it quietly.
Rule 9 — No Wars
Players act against their own weakness, not other people.
Rule 10 — Reset Without Drama
Miss a day? Resume immediately. No penalty beyond truth.
Rule 11 — The Narrow Path
Few stay consistent. Consistency is the game.
Rule 12 — Win Condition
A Player who completes 34 days in truth builds on rock.
One-Line Mission
Live it. Do it. Record it. Repeat.