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Castlemania — First Page Rules (Anonymous Playbook)

werock.tv / Castlemania

Rule 1 — Identity

All players are anonymous. You are simply “Player.”

Rule 2 — Source Code

All gameplay is based on the Sermon on the Mount.

Rule 3 — Daily Loop (Non-Negotiable)

Every day, each Player must:

  • Read one teaching
  • Take one real action
  • Record one honest sentence

Rule 4 — Truth Standard

Only what actually happened counts. No exaggeration. No performance.

Rule 5 — The 34-Day Round

Gameplay runs in a 34-day cycle:

  • Days 1–8: Heart (humility, mercy, purity, peace)
  • Days 9–12: Light (visible good)
  • Days 13–16: Integrity (anger, desire, truth, forgiveness)
  • Days 17–20: Devotion (love enemies, give, pray)
  • Days 21–24: Trust (no anxiety, seek first)
  • Days 25–28: Wisdom (no judgment, persistence, golden rule)
  • Days 29–32: Discernment (narrow path, fruit test)
  • Days 33–34: Foundation (do, not just hear)

Rule 6 — Scoring (Internal Only)

+1 = real action

+1 = honest record

0 = anything false or avoided

No public scores.

Rule 7 — Record Format

“Day X: Teaching → Action → Truth.”

Rule 8 — Silence Over Performance

Do not announce your works. Live it quietly.

Rule 9 — No Wars

Players act against their own weakness, not other people.

Rule 10 — Reset Without Drama

Miss a day? Resume immediately. No penalty beyond truth.

Rule 11 — The Narrow Path

Few stay consistent. Consistency is the game.

Rule 12 — Win Condition

A Player who completes 34 days in truth builds on rock.

One-Line Mission

Live it. Do it. Record it. Repeat.

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